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AI-Native · Local-First · No Lock-in

The AI-native creative engine

An AI asset workbench with a full game engine inside. Generate images, audio, video and 3D, then ship in open formats. Work in the editor, or drive it from any AI IDE like Cursor or Claude Code using MCP. Cloud models for quality, local models for privacy.

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Free to download Free local generation Free with your own keys (BYOK) Windows · macOS · Linux
Hexaliz Engine
Hexaliz Engine editor — AI image generation inside the engine
The models you know — cloud, BYOK or local
GPT ImageimageImagen 4imageFLUXimageStable DiffusionimageRecraftimageIdeogramimageVeo 3.1videoKlingvideoLuma RayvideoElevenLabsaudioLyria 2audioMusicGenaudioMeshy3DTRELLIS3DHunyuan3D3DGPT 5.5LLMClaude OpusLLMGeminiLLMGLMLLM
Why Hexaliz

Built for the way things get made now

AI generates the content. The engine executes deterministic rules. You stay in control of both.

A real AI harness, not a chat box

Cross-referenced skills chain modalities into coherent sets — “create a character” becomes an icon, dialogue audio, a 3D model and stats with one identity. AI agents are first-class users.

MCP · skills · headless mode · project-aware context

Local & private, by choice

Generate on your own GPU for free — your data never leaves your machine. Or route to cloud models for maximum quality. Never a silent fallback.

No lock-in — either way

Everything exports to open formats. And drive Hexaliz via MCP from Cursor, Claude Code or any agent — the editor is optional.

Lightweight & fast

Small install, runs on modest hardware — not tens of GB.

Generative assets, deterministic logic

AI creates the content. The engine executes physics and rules deterministically.

Human in control

Agents do the doing; you inspect, correct and direct. Never a black box.

Fair & premium

No in-game shops, no microtransactions, no pay-to-win — in our games or our tools.

Gameplay first

Responsiveness and clarity over photorealism. Fun is the spec.

Community & modding

Open, readable files make mods and shared workflows natural — WC3 → DOTA spirit.

Everything in one editor

One workbench for the whole pipeline

Image, audio, video, 3D and code — with a real game engine when your project needs one.

Hexaliz — Image mode
Hexaliz Image modeHexaliz Audio modeHexaliz Video modeHexaliz 3D modeHexaliz Files modeHexaliz Game mode

AI image generation + Photoshop-like editing, local or cloud.

Management

Workflows-as-code in Python — not visual nodes.

MCP / Headless

Drive everything from AI agents, no GUI needed.

Benchmarked end-to-end

Games are the final boss of AI asset creation

That's why the engine is built in — and why we prove it by building whole games. Same prompt, isolated environment: a plain AI agent vs the same agent inside Hexaliz. Honest results — 5–10 benchmark titles planned.

Benchmark #1 · Complete2025-07

SubnauticaLite

Underwater survival

SubnauticaLite gameplay

Build a minimal underwater survival game: swim, manage oxygen, collect resources, avoid a patrolling creature, reach the surface to win.

  • Minimum playable loop verified: swim + oxygen + resources + creature AI + win/lose states
  • Runs both native in Hexaliz Engine and as a browser export from the same open assets

Hexaliz Engine · Python ECS · TOML/JSON assets · three.js export

The methodology

  1. One game prompt, fixed scope.
  2. Run it standalone — plain agent, no engine.
  3. Run it in Hexaliz — engine + MCP + skills.
  4. Compare assets, logic and completeness.
Explore the benchmarks →
Hexaliz emblem

Start building — it's free

Download free. Generate locally free, forever. Bring your own API keys free. Add a subscription only if you want managed cloud models at transparent, at-cost pricing.

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