Example project · Third-person arena combat
DuelArena
Mage versus Rogue in a stylized colosseum. Dodge fireballs, trade melee strikes and face a bot or a second player.
- Two playable classes
- Action combat
- Bot or multiplayer
- Editable Blender assets

Generate images, audio, video and 3D — with a full game engine inside. Build with Codex, Cursor or Claude Code in Hexaliz, or connect your AI IDE through MCP.
Sign in to your AI workers with your existing subscription, or run models locally. Hexaliz Cloud subscriptions are on the way.

Real files. Editable assets. A whole engine to bring them to life.
Give your agents the main workspace with Agent focus. Keep conversations organized while inspecting assets alongside the chat.

Agent focus · Project conversations · 3D inspection
Keep Blender Python sources beside their 3D result. Inspect the model, rebuild it and link it into your game.

Blender source · 3D preview · Link in Game
Every editor mode, local generation and connections to your own AI tools.
Create on your hardware. Your local generations stay on your machine.
Open files and standard exports. Keep using the tools you love.
Image, audio, video, 3D and code — plus native game scenes, browser games and existing Godot projects. Keep working in the formats your project uses.

Generate and edit images with layers, masks and selections, using local models or connected providers.
Browse project conversations and nested subagents in the Agents tab. Agent focus swaps the chat and editor positions and remembers their widths.
Generate media, edit project documents and operate supported game sessions without the editor. Tool installation, sign-in and approvals stay in your hands.
Explore example projects developed with Hexaliz — bringing assets, animation, sound and gameplay together.
Example project · Third-person arena combat
Mage versus Rogue in a stylized colosseum. Dodge fireballs, trade melee strikes and face a bot or a second player.

Explore separate game-creation and 3D experiments, with their prompts, methods and results.
The engine is the flagship — and it sits inside a wider ecosystem we build in Sweden.
AI-native game engine + asset editor. This site's main event.
Agent-instruction tooling: route, sync and score AI instructions across IDEs. CLI + platform.
Local-first LLM lab: small fine-tuned coding/reasoning models on consumer hardware.
Excidium, Elysium, Blob Wars — original titles built alongside the engine.

The full engine, local generation and connections to your own AI tools are free. Bring your existing AI subscription and keep creating in open formats. Discover free models and presets in Community.