SubnauticaLite
Underwater survival

“Build a minimal underwater survival game: swim, manage oxygen, collect resources, avoid a patrolling creature, reach the surface to win.”
What it exercised
- · Full game loop authored by AI agents + human direction
- · Python ECS scripting (@system) with hot-reload
- · Asset generation + import via Hexaliz MCP tools
- · Open formats end-to-end (TOML scene, PNG/WAV assets)
- · Browser export — same assets, HTML/three.js build
Results
- ✓ Minimum playable loop verified: swim + oxygen + resources + creature AI + win/lose states
- ✓ Runs both native in Hexaliz Engine and as a browser export from the same open assets
- ✓ Findings fed straight back into the engine (MCP + onboarding improvements)
Standalone vs Hexaliz
Side-by-side comparison captures coming — the baseline run is being documented.