Hexaliz Engine
AI-native game engine + asset editor.

Generate images, audio, video and 3D in-engine, script with hot-reload, ship in open formats — with MCP tools and a skills harness so AI agents are first-class users.
Hexaliz is an AI-native software company. One thread runs through everything we build: agents do the work, humans provide vision and judgement — on open, readable formats, with privacy as a feature, not a promise.
AI-native game engine + asset editor.

Generate images, audio, video and 3D in-engine, script with hot-reload, ship in open formats — with MCP tools and a skills harness so AI agents are first-class users.
Agent-instruction management, shipped and in use.

Open-source CLI + hosted platform that routes, syncs and quality-scores AI agent instructions across 11 IDE formats. Separate product, same agent-first DNA.
Local-first LLM research on consumer hardware.
Small (4B-32B) coding/reasoning models fine-tuned on a single consumer GPU. The lab that feeds the engine's local-AI future — assistants that never leave your machine.
Excidium, Elysium, Blob Wars — and benchmark games.
Excidium (our most ambitious — arena PvP in UE5), Elysium (card strategy), Blob Wars (wave defense), plus benchmark titles built end-to-end in the engine. No in-game shops, ever.
Thorion's fine-tuning and eval infrastructure feeds privacy-first local assistants and asset-prompt optimization inside the engine.
Separate products, shared DNA: agent-first design, readable files, MCP tools, skills. Patterns proven in one flow into the other.
New benchmark games are built inside the engine to measure its real leverage — the studio titles keep us honest about what games actually need.