Arena PvP · Unreal Engine 5
Excidium
Deep in systems developmentOur most ambitious title — by far the largest codebase in the studio. A WoW-inspired competitive arena game with skill-based hybrid tab-target + action combat and fair progression: buy-to-play, no in-game shop, no pay-to-win. Planned brackets: 1v1 · 2v2 · 3v3 · 4v4.
Built today
- · Data-driven ability framework on Unreal's GAS — projectiles, melee, heals, buffs/debuffs
- · 9 classes, 6 races, Order/Chaos factions defined in data
- · WoW-style character sheet: stats, talents, XP
- · Full inventory system — 32 slots, stacking, sorting, world pickups
- · Third-person movement + camera, replication-ready components
The vision
- · Ranked arena brackets with seasonal leaderboards
- · Player-first balance and counterplay — easy to learn, hard to master
- · Class roles + talent specializations
- · PvE challenges and modding support down the line
Screenshots

Tech: Unreal Engine 5.6 · C++ · Gameplay Ability System