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Arena PvP · Unreal Engine 5

Excidium

Deep in systems development

Our most ambitious title — by far the largest codebase in the studio. A WoW-inspired competitive arena game with skill-based hybrid tab-target + action combat and fair progression: buy-to-play, no in-game shop, no pay-to-win. Planned brackets: 1v1 · 2v2 · 3v3 · 4v4.

Built today

  • · Data-driven ability framework on Unreal's GAS — projectiles, melee, heals, buffs/debuffs
  • · 9 classes, 6 races, Order/Chaos factions defined in data
  • · WoW-style character sheet: stats, talents, XP
  • · Full inventory system — 32 slots, stacking, sorting, world pickups
  • · Third-person movement + camera, replication-ready components

The vision

  • · Ranked arena brackets with seasonal leaderboards
  • · Player-first balance and counterplay — easy to learn, hard to master
  • · Class roles + talent specializations
  • · PvE challenges and modding support down the line

Screenshots

Excidium screenshot 1
Tech: Unreal Engine 5.6 · C++ · Gameplay Ability System